Interactive Role Playing Game

ABSTRACT

The present invention is an adult role playing game that involves relationships and interaction. The game relies on communication, negotiation, and agreement between individuals with varied and similar interests. Once the decision to play is established the game pieces and apparatus and choices determine the game(s) played by the participants. Communication by the numbers is part of the game and apparatus. Communication by the numbers allows information to both be actively and passively transmitted and received among participants visually and verbally.

CROSS REFERENCE TO RELATED APPLICATIONS

This application claim priority to U.S. Provisional Patent Application SN60/948,733, entitled “Interactive Role Playing Game”, filed on Jul. 10, 2008.

This application is related to U.S. Provisional Patent Application Ser. No. 60/806,912, entitled “Interactive Role Playing Game”, filed on Jul. 10, 2007.

FEDERALLY SPONSORED RESEARCH

Not Applicable

SEQUENCE LISTING OR PROGRAM

Not Applicable

TECHNICAL FIELD OF THE INVENTION

The present invention relates generally to an interactive role playing game that enhances and improves interaction and relationships. More specifically, the present invention relates to an adult oriented interactive role playing game that includes physical contact among its participants.

BACKGROUND OF THE INVENTION

Role playing games are well known in the prior art with feature goals and similarities. The present invention differentiates itself from the prior art through its use of multiple and varied components and choices pertaining to specific interactions that include physical, mental, and emotional options. In the present invention there are no losers.

Games are a universal past time and games between both sexes are known and occur in all ways each and every day. The present invention encompasses this universal occurrence as well as others. It is a game of physical contact both sexual and non-sexual utilizing communication, perception, and interaction.

While there are also other games that involve physical activity, the present invention has created an entire new perspective on game relationships and game interactions and how this is accomplished. The present invention does not utilize a game board, participants chose where to play and what choices are made and how to address the choices in terms of apparatus and activity. The game of the present invention is continuous as long as two or more participants are in the same location with an understanding of the game. The game pieces allow participants to determine this. The game can be actively or passively played.

There is no game known in the prior art that uses jewelry and fashion as well as communication with the Devil and Angel symbols as games pieces. The present invention is novel and non-obvious as it encompasses a different perspective in all ways. The game is in constant motion when one wears or uses the game pieces. If one understands the game pieces even if they are not present, the game play can be continued. The level of play, interaction, and choices are individual but are a shared experience.

Therefore, it is an objective of the present invention to provide an approach to overcoming obstacles in desires both partners may share that have otherwise been non approached or discussed. The present invention allows interaction in various ways and methods to make interactions easier. The game allows two or more people who may have remained unknown to one another to interact in an area of common interest. The game allows participants a starting point to enhance the communication in a less stressful way as communication has already started with the game pieces.

It is another objective of the present invention to create a new and different way to communicate with symbols and numbers. A new language has been created with the use of number, while the jewelry worn by a participant communicates whether another is or is not a participant as well as what they believe and are open to experiencing.

SUMMARY OF THE INVENTION

The game of the present invention can be played at any location where another individual familiar with the game is located. The game of the present invention allows participants to enhance their current relationship new or old. The ongoing problems involved with relationships are often problematic and troublesome for the large majority of individuals. Prior avenues and solutions have meet with limited success and remain problematic. In a relationship with stumbling blocks and inhibitions the game maybe a way to open ones experiences and decrease the hang-ups that interfered with the interactions.

When a participant agrees to play and makes a choice that yields a result, they should make good on that agreement. If they can't do so, the game allows them an out. The game has multiple choices for activities, one can chose an activity, and as the comfort level increases, the choices can be altered. As a relationship improves so should the choices.

The game pieces an integral part of the present invention. The game apparatus and pieces have multiple and varied functions and can be used individually or in combination with other game pieces. The game pieces consist of fashion jewelry and the coins that require direction and instructions to understand and use. There is also game apparatus that includes number communication as well as placement of numbers in a spinning wheel

The game of the present invention is universal and anyone of any age can wear the jewelry, to play the game one must always ask “Are you a player or is this a fashion statement”. Any adult can then play at any level they chose. An actions described by the game leads to either another game piece or apparatus choice or an interaction of different kinds by choices made by the participants and chance as well as the game(s) played within the perimeters as agreed by the participants.

While there may be a wide range of individual preferences, the game relies on communication, negotiation, and agreement between individuals with varied and similar interests. Once the decision to play is established the game pieces and apparatus and choices determine the game(s) played by the participants. Communication by numbers is part of the game and apparatus. Communication by numbers allows information to both be actively and passively transmitted and received among participants visually and verbally.

The design and use of the game jewelry also referred to as game pieces are specifically designed. Devil, Angel, Dual Angel, Dual Devil, and the combination of Angel and Devil create a game where communication may also occur via numbers. The specific jewelry denotes whether one is a player and to what degree.

The primary advantage of the present invention to provide fun, enjoyment, excitement, interaction, fantasy fulfillment or at least the opportunity for fantasy, conversation, negotiation, loss of inhabitation, chance, luck, thrills, rewards, expression, improved relationships, scalability, relaxation, and the ability to do so in a new and different way.

Another advantage of the present invention is that it provides a new and different art form and ways to communicate that is clear and precise. The language is that of symbols, numbers, and words, that require little technical skill.

BRIEF DESCRIPTION OF THE DRAWINGS

None.

DETAILED DESCRIPTION OF THE INVENTION

In the following description, numerous specific details are set forth to provide a thorough understanding of the invention. However, it is understood that the invention may be practiced without these specific details. In other instances, well-known structures and techniques known to one of ordinary skill in the art have not been shown in detail in order not to obscure the invention.

The game of the present invention is a Multi-Diverse and Multi Dimensional and played on levels from simple to complex. It is more than a Game in all Ways. It can be as simple as a Flip of the Coin or Spinning the Wheel or played at a more complex level. The choice is between the players! There are multiple Games with in Multiple Games. The game Instructions and Rules allow the Players to chose the level of Play with-in the Limit of the Rules instruction(s) for the game, Game Pieces/Fashion Jewelry, Spinning Wheel and Numbered Inserts and Coins.

Included with the Spinning Wheel are Plastic Inserts and adhesive Numbers used for Communication and playing the game. The numbers you choose to use are removed from the number tab and placed in the center of the Plastic Spinning Wheel Insert for use with the Spinning Wheel and/or with the Hat. If the Spinning Wheel arrow is not already attached by means of a screw. The screw is placed through the hole in the center of the arrow and placed in the center hole on the post of the Spinning Wheel in a straight up position. The screw is tightened with a small Phillips head screwdriver until the screw threads are no longer visible and the non-threaded area is between the post top and the screw head. This allows the arrow to spin freely.

It is agreed that those playing, or wearing the game Piece/Fashion Jewelry as a Fashion Statement or who have purchased The game of the present invention will not substitute any of the game Items. Substituting of any Items or modifying the game in any way other than allowed by the Instructions and Rule of the game is not the game of the present invention.

The game of the present invention has several levels of complexity. The Games are simple enough. The multiple choices and alternatives are for the more advanced players. Some time you want to make simple choices and some times the excitement of the game and the Choice, Chance and Opportunity are to great on multiple levels to let the thrill and excitement to interact for yourself and your partner to interact to pass you bye.

Only the Authorized Game Pieces/Fashion Jewelry, Coins, Spinning Wheel and Numbered Inserts for use with the game of the present invention are covered by the Rules of Engagement and Rules of the Game. Only the authorized Game items are acceptable to Play The Games as described.

Any substitution of the above Items or Apparatus is at your own Risk. By substituting the game Items you have created a different Game. The game that has been created by substituting the Items has whatever Rules it has, if any. Any Game without Rules and Guidelines leave the players with circumstances that may have dangers. None of the Rules or Protections allowed by the game will apply. The Deviation from the Makers product is a Different and Unassociated Game.

A substitution of Game Items and Apparatus is a Lack of Class and Integrity that should make one wonder about the nature of the character you are associating with. And the risks involved Games are Universal! Games between both sexes are played daily in various forms. The game of the present invention also referred to as “the game” is described as an interactive game utilizing communication, perception, Communication and interaction both Sexually and Non-Sexually. The Rules explain the specifically details of the game and How To Play. The game has the ability to always be in play. The game can be played both in and out of the house. There are variations of the game played Independently or Dependant on one another in multiple and varied ways. The activity if sexual in nature is either Naughty as hereafter-called “Devil” or “Nice” hereafter called Angel.

The current perception of Devil as evil and Angel as good have no meaning with the game or game pieces, it does not apply. Naughty is neither good or Evil but it can be interesting. The game of the present invention is not a Game of conformity. It is a Game of differences and choice(s). The game allows either sex to approach the other with out differentiating if the game Pieces/Fashion Jewelry is being worn as a player or Fashion statement. One must ask to know.

The game location is played when another individual familiar with the game and Game Rules is located and is wearing the game Piece/Fashion Jewelry or presenting the Coins or possibly using the game apparatus. Under these circumstances the game is continuous. The game allows you to enhance your current relationship by adding a new dimension, intrigue, Choices Chance and Opportunity (the Possibility) of new areas to explore in relationships with stumbling blocks and inhibitions. Partners who play the game can open all Partners experiences and decrease the hang-ups that interfere with the interactions and experiences partners share with one another.

The game is a game that includes options. One can play any role one so chooses on any given day for any reason at any given level of play. One can play several different roles at several different times Devil, Angel, Dual Devil or Dual Angel or possibly the same time with the Devil/Angel symbols. Any-time you choose. You can be a Devil one day or with one person and an Angel or Dual Angel or Devil with the next encounter or partner or even the same partner. It is up to the player(s) to determine what they will and will not do in terms of the level of play. The game and choices clarify actions prior to occurrence and must be agreed to by all players.

If you agree to play and make a choice you should follow through with your agreement. The game gives any Player the alternative to quit playing by stating at any time in any manner that you are no longer playing. Once stated all activities of any kinds ends with out exception. The game pieces are an intricate part of the game of the present invention. The Game apparatus Coins, Spinning Wheel and Numbered Inserts) and game pieces can be used in various ways as described in the Rules of the game and Engagement, How To Play and Types of Games.

The game Pieces are Fashion Jewelry and the Coins require directions and instructions to understand the rules and guidelines. The game is Universal anyone of any age can wear the Fashion Jewelry as a fashion statement. As a Fashion Statement the jewelry has no function other than appearance and art form or possibly to generate a conversation. The Jewelry wearer should understand the game Rules. The Rules of the game protect the jewelry wearer. To play one must be of legal age, and read and understand the rules of the game. An action as described by the game and Game choices can lead to either another game piece or apparatus choice or an interaction of different kinds by the choices made and agreed to by the game players and chance. The game also allows unknown individuals to communicate and interact in a much less stressful way.

The game relies on communication, negotiation, and agreement between individuals with diverse and similar interests. To understand this completely one needs to read the game Instructions and Rules of Engagement as well as understand the game Pieces/Fashion Jewelry and Apparatus (Coins, Spinning Wheel and Numbered Inserts).

The game is intended to provide fun, enjoyment, excitement, social interaction, Opportunity for fantasy fulfillment, conversation, negotiation, Chance, of what to do and how to do it, thrills, rewards, relaxation, the Chance to do all of the above and interact as well as the ability to do so in a new and different way. The game provides creative art forms and ways to communicate that is clear and precise. The language is that of symbols, numbers, words, and signs. Art form Jewelry and, Coin(s) that allows information to be communicated both actively and passively.

The game Piece/Fashion Jewelry/information is transmitted and received by the figure as an exchange of data visually as a means of communication and verbally as described in the game rules as a fashion statement a dialogue can be achieved with out other expectations. One must ask to know if the game Pieces are being used as a Player of the game or “Is this a Fashion Statement”? This question begins a conversation in all circumstances. If the jewelry is a Fashion Statement that in turn allows the jewelry wearer to interact and determine if they would like to have further conversation or not. The exception rule is Dual Angels that precludes interaction. The Dual Angel tells others, one is a Player and you do-not play!

The design and use of the game as well as the game jewelry referred to as “Game Pieces/Fashion Jewelry” and “apparatus” (Coins and Spinning Wheel and Numbered Inserts) or all of the above as Items was specifically designed for the game of the present invention. There is game terminology that assists in describing and playing the game and game activities. With t all this in mind and the Rules as Guidelines a new form of game and communication has been established.

In the game of the present invention figures do not denote gender rather it is an attitude. Regardless of all other Considerations this is a game of agreement between any and all Players. If the game of the present invention or any other jewelry as described and listed is to be used for the game as a Communication instrument between two or more consenting adults one is required to ask, “Is This A Fashion Statement or Are You A Player?” If the person being asked states this is a Fashion Statement this makes the person wearing the jewelry not a player. This always applies. The game Pieces are a perception. Those playing are required to predetermine what activities go along with The Angel, the Devil, the Devil/Angel and Dual Devil activities as well as what is off-limits prior to any physical contact. No exception rule—if an activity is not mutually agreed upon prior to playing the game that activity is off limits.

Any person unfamiliar with How to play the game, game figures, numbers or rules of the game or engagement is not a player. Any player can opt out at any time by stating no or they are no longer playing or any Such statement or indication of their unwillingness to continue if you do not ask are you a player or is this a fashion statement?

Any person(s) who does not completely read and comply with the rules of the game(s) or does not understand or cannot follow the rules should not play and is not a player.

The following descriptions and rules may require you to refer to the game for interpretation. It is Neither Stated or implied what activities the Players should or should not agree on as associated with the Game Pieces and Items. The Rules explain this. The activities are a game and the Communication by The Numbers a conversation. The game of the present invention makes suggestions for interaction and what is possible. The Choices are up to the Players and they must agree.

Do You Want To Play (DYWTP) the game is a one-time question. It is represented by the Devil/Angel Symbol. If the Devil/Angel comes up again after accepting the determination to play, the game is over. The only exception is players choice (communication by the numbers and multiple players).

The Dual Angels in any piece of jewelry or Game piece is I am aware but not playing. This is a Double Aught. This is referred to as a non-player-player, Dual Angels any location any form regardless of any other jewelry or Game Pieces is a non-Player with Dual Angel signification. There is no exception. Two Angel that are separate are different from Dual Angels (two Angels together any jewelry in any position.

The Dual Devils in any piece of jewelry or game pieces is I am a player and nice is not Part of my game. A pair of Devils is not the same as Dual Devils. Dual Devils is one step further concerning the activities or more intense.

Each Symbol has a specific meaning that is essential to the game. One must ask is This a Fashion Statement or are you a Player? All jewelry game pieces can always be just a fashion statement. The Coin(s) can be used as good luck charms, Keepsakes, curio and art. The coin(s) can be used outside of the game as well as a Game Piece for play.

Figures And Meanings All Jewelry And Coins

Single Angel-Sweetheart-nothing out of the ordinary-Conventional Love Making or possibly no to activity Coin always heads, In God We Trust

Single Devil-Bad Ass—Some deviations of the acceptable normal Love Making and other activities not yet determined, Coin always tails, In Nothing We Trust

Devil/Angel—Game Player-open to Naughty and/or Nice

Coin Devil/Angel Tails. When first presented it is DYWTP if it again occurs it is game over.

Dual Angels—Not interested in any Sexual Activity—“I Want Peace Not A Piece.

Dual Devil(s)—Anything goes—Rough or Different is better with in limits as Established By The Rules, Law and the Players. Dual Devils is one step beyond Single Devil in Terms of activity.

The level of play is by design and meaning by wearing the jewelry and players choice if other than a fashion statement.

Earrings—pairs or single (Figure(s) determine possibilities)-Hanging, Stud, Clip On-with all earrings one must ask is this a fashion statement?

Any Devil/Angel earring single or both ears indicated Player. Devil/Angel earring in one ear and Angel in other—Player prefers Angel activity. Devil/Angel one ear and Devil other—Player Devil activity. Devil/Angel earrings both ears-Player up to players to determine activity 5) Angel & Angel—one in each ears—no non-sense—Lets Talk—May Not Want to Play—If they play Conventional Love Making. Devil and Angel—Game Player—options. Pair of Devils—Game Player—prefers Naughty to Nice Rules are for others, Open to What experiences Life has to offer. Dual angels single or pair in one or both ears not a player any dual angel any location regardless of what else is worn is dual angel delineation. Dual Devils any ear single or pair-naughty activity one-step further than single devil.

MULTIPLE EARRINGSS—SINGLE GAME PIECE-Earring any type game piece and any Other earring that's not a Game Piece in the other ear it is what the game Piece signifies. Can be a Fashion Statement. Need to ask?

EARRINGS—SINGLE EAR-MULTIPLE EARRINGS—Other ear with or with out earrings. Male or Female—can be a fashion statement need to ask? Game Jewelry one ear plus another earring in the same or opposite ear—any Type is the same as above.

EARRINGS—MULTIPLE EARS and Different Views. Earrings and Necklace That DIFFERS. If both ears have a Game piece any type or view the above earring delineation applies as in PAIRS. The same is true regardless of what other earrings that are not Game Pieces are worn. Any game jewelry can be a Fashion Statement. Must ask the wearer to know?

Different Views (Side, Front, Face to Face, Back to Back, Side by Side) is called NEW TWISTS AND TURNS in any of the jewelry worn signifies a player who likes position variations. The Rule is you must ask to know?

If the Earring and Necklace have different Game pieces A PAIR of any kind beats a Single. Any match indicates preference. Views or position does not change a match. New twists and turns still applies. Need to ask to know rule.

If the Necklace and any of the earring(s) Game Pieces match this is a statement of preference regardless of what ever other jewelry piece is worn including Game piece or not. Different views, same figure are a match. The exception is Dual Angel. If all Game pieces match this is a definite statement of preference. The game jewelry can always be a Fashion Statement. Must ask to know?

Necklace, earring or earrings no match the necklace is generally the dominant game piece and preference. This is not always the case. Must ask to know? Can be a Fashion Statement. This is Certainly a conversation starter

If a person is wearing Dual Angels or any other Game Piece jewelry including the Dual Devil the Dual Angel Rule applies. Depending on the other jewelry what they are telling you is they are confused and probably PSYCHO you aren't allowed to ask to know (Dual Angel Rule). You probably don't want to know anyway?

The ear the Game Piece/Fashion Jewelry is worn is a preference and has no significance concerning the game or game playing.

The Earrings have been designed to allow alteration. This needs to be done by a jeweler so the Game Piece/Fashion Jewelry is not damaged. On the earrings the outer Ring can be removed and the game Piece/Fashion Jewelry Figure can be attached to the earring hook through the dual smaller attachment rings with out the earring outer thicker ring. This is a one-time adjustment and if you again decide to reattach the outer ring a jeweler is again required. The alternative is to buy two pair of earrings and use one with and one with out the outer ring.

The above removal of the outer ring is not advised for the Necklace. If one chooses, the game Pierce/Fashion Jewelry figure on the earrings can be use in the same principal as above for the Necklace and worn with a thinner chain for the game Piece fashion Jewelry.

The Number 22 and Necklace Chains have been designed to be interchangeable. This allows for individual style choice. The chain on the Necklace is thicker than on the Number 22. The above are a style and individual preference considerations as allowed in the Rules of the game. THE GAME is a Game of choice and preference as well as Fashion.

All the jewelry starts as a fashion statement (with potential) until you deciede different. and agree to play the game. It is the wearers responsibility to tell others who ask what their choice is. Only game players are permitted to ask any one else is not a player (see Rules.). The Devil and Dual Devil Have special connotations that require Special Considerations. If you do wear the jewelry you need to also understand the rules of the game. Understanding the rules gives the wearer of the game pieces/fashion jewelry the opportunity to possibly play the game. Provided the wearer of the jewelry meets all the criteria as described. A fashion statement is not a game player. your understanding of the game as described in the game rules that comes with the game and instructions concerning jewelry as a fashion statement and instructions with the spinning wheel and coins that is provided with the individual jewelry, game and apparatus is required reading and understanding. Only your consent to play allows you to be a player.

The above delineations for Game pieces apply. A—Angel, D—Devil, D/A—Devil and Angel joined. A/A—Dual Angels, D/D—Dual Devils, GP Game Pieces/figures Jewelry, The Fashion Jewelry has no significance as to which ear has the game Jewelry figure earrings other than any that already exist.

PINS are the same as a Necklace. Angel - - - Ask if they are a player odds are open and conventional at best. Devil/Angel—Player—need to discuss determine type of Play. Angel Dual—Not interested a non-player player

Partners Choice, Single Coin Flip, Single or Double Coin Flip with Options, Table for Two, Flip of the Coin Single or Double The Wheel and others. Several of these Games have options or games with-in games. The Wheel uses numbered Communications inserts that may also be used as communication between players. Without the Wheel. As well as additional uses and games. See additional games

All players must be familiar with the Game and Rules prior to playing the game. Any person(s) unfamiliar with the game must READ the Instructions and Rules prior to playing the game. A Player must be wearing a Game Piece of Jewelry to be a Player. The opening approach to the game is, is the Jewelry a Fashion Statement or Are you a Player? The next question is do you DYWTP if the answer is they are a Player the appropriate response is yes I am a Player and I Want to Play. After that it is up to the Players to make their choices. A player can simply present a coin any figure to another player and simply ask DYWTP?

SINGLE COIN FLIP of the Devil and Angel Coin. ANGEL side of the coin is always heads. In the Single Coin Flip this is oral sex either partner or together as agreed prior to the Single flip. The DEVIL side of the coin is always tails. In the Single Coin Flip the Devil meaning changes from other delineations to conventional Love Making as socially expectable with the Devil side.

LICKED or LICK-Devil/Angel and Angel Coin. With the Devil/Angel coin being flipped if the D/A comes up the game is over-licked. If the Angel comes up it is oral sex—as chosen by prior Agreement, lick. The agreement of which partner or both to be licked needs to be determined prior to the flip of the coin. If you can't agree those playing the Game flip the Devil/Angel coin. The coin is flipped until only an Angel remains heads up. The player with the Angel side up choices who is Licked.—This is referred to as coin elimination.

HOLD-UP—-STICK-UP—Devil and Angel Coin. Once the players decide to play Hold-up-Stick-up the Devil and Angel coin is flipper. If both individuals match the Devil side the game is on. If not the game is over. If the Devil sides match the next flip is for position of the players.

the devil/angel coin as described below is used to pick positions. it must be agreed prior to playing that you are playing hold-up—-stick-up and which opening will be approached prior to the stick-up.

the back approaching player can be chosen by agreement or by use of the devil/angel coin. coin elimination, each player flips the devil/angel coin. the coin flip continues until one of the two (or more players) has the/angel side up. the player with the angel side up chooses which position they want. if a device is used it must be decided prior to the Position coin flip. Either player can be the back approaching player provided the rest of the criteria are meet. All the Rules of the game apply.

If Hold-Up - - - Stick- Up is played the chosen player by the above, approaches the other player from the backside. The player doing the approaching chooses the position of the front individual. The front person can be placed in any position to allow access. The position must be decided prior to playing the Game and the Players agree to play this game. The back approaching player places one hand on the other players chest (Hold-Up) and then inserts a sexual instrument or another type apparatus either anatomical (Fingers, tongue or organ) or a device as agreed upon prior to playing into an opening as agreed or possibly multiple openings as discussed above.

SINGLE AND DOUBLE PICK—The game of choice and chance (Two Choices) rule (s). The Single or Double Pick needs to be determined prior to any Picks. If the Devil coin is used the activity needs to be determined prior to playing any of the games, the rules tell you if it is not discussed, and agreed to, then it is not a choice. Refer to the game Rules Option—The Double Pick can be changed to the Double Coin Flip as a choice by agreement. Same Rules and play, different game. You can also mix the one pick with one flip.

SINGLE PICK. A player asks another if they accept the Devil/Angel coin. If the answer is yes the person being asked is given all of the coins. The Devil and Angel and the Devil/Angel and Angel coin are then positioned one coin in each hand. Either side facing-up. The hands are closed to cover the coins and arms are extended towards the other player. This player asks the other player to pick a hand.

If the game of the present invention coin figure is picked by the other player not holding the coins the decision for activity has by agreement been previously chosen the Devil (Naughty) or Angel (Nice) activity occurs. The person holding the coins have determines the choices by the coin figure facing up and Chance. If the Devil/Angel coin is picked the Game is over. Either you can play again or make another try at another time.

DOUBLE PICK. The player who had the coins now gives the coins back to the other player. If the Angel was picked in the Single Pick the Double Pick is for varied position. The Angel is conventional and the Devil is non-conventional position. If the Devil was picked in the Single Pick the Double Pick is for Angel Nice/Naughty or the Devil for Naughty. Activity. The choices have been determined by the game Rules.

The person with the coins now puts the game of the present invention coin figures in their enclosed hands and extends their arms and the other person picks a hand. This Choice is what position the following activity will be in One can pick and chose the coins they Prefer. The Devil/Angel side of the coin is not used for the Double Pick. The decision to play has already been made the question of How to play is what is to be decided.

The Double Pick game can be changed for the position choice if agreed prior to the Single Pick. This is referred to as PICK and FLIP. The Devil and Angle coin can be flipped. The coin used will be the Devil and Angel coin for all Double coin activities in the Pick or Flip. OPTION FOR COIN PICK Option.

(Single Pick)—The TICKLER (ANY coin in hands with the game of the present invention) or TEASER (Devil/Angel in one hand other hand has Angel and Devil coin). If the Devil/Angel coin is picked the game is over. If the game of the present invention is picked see above and Game Rules.

(Double Pick)—WIN-WIN. The Devil coin is placed in one hand and the Angel in the other.

(Single Pick)—The P.T. (Prick Teaser). This is not listed as a Game other than with the Coins. A player can place the Angel coin side up in one hand and the face side Angel up on the Devil/Angel coin. The hands are closed. The other player then picks a hand. It is clear this game is rigged. This does not take the excitement out of the game only the options. There never was a choice other than Angel but the player picking doesn't know this so they have the illusion of the Devil activity and discussion.

TABLE FOR TWO-(High Level of Play). The A and B represent different Phases of the game Options for play. Place the Coin with Devil/Angel SINGLE COIN on the Table and ask Are You a Player and Do you DYWTP? If the person whom you asked flips over the Devil/Angel coin and places it on the table this maybe considered a yes but only for the Angel activities. If the individual gives you the Devil/Angel coin they do not want to play. If the person being asked asks for all the coins they are a player and the game and choices are open.

If both coins are presented to the person being asked and the (15a 4) Devil/Angel coin is placed in the Angel heads up and the other coin is placed in the Devil up position the option for either activity is open for discussion. If both coins show the Angel side up this tells you what will probably occur. A discussion of additional game playing for position may occur as discussed with all coins but the Devil and /Angel coin.

If the person being asked leaves the Devil/Angel coin on the table face up and gives it back to you, you have started a conversation and may want to continue with out any expectations. The individual may not be interested in playing the game but that does not mean they are not interested in talking to you. The choice after that is partly yours of what to do next.

Once the coin or coins is accepted all the other coins are presented to the person being asked. This Person then places the selected coin or coins on the table. If only the Devil coin is placed on the Table the answer is yes with the Devil. The activity is presented and the Devil coin must be presented as confirmation, along with a verbal agreement on activity(s).

PICK and CHOSE. If only one coin is used the one not being used is hidden from view. This person then covers the coin with the presenter in another location (along with their friends) You can discuss taking your chances by Picking the covered coin or negotiate for Flip of the Coin. No matter what happens there is no loser, there are winners and big winners.

If both coins are used the Devil and Angel coin or Devil/Angel and Angel coin either side all coins. All coins used are placed on the table and covered with two separate napkins with the presenter in another location (along with their friends). The person who did not cover the coins picks a napkin that will yield a coin figure upon removed at this time. The activity has been discussed and agreed for the game of the present invention prior to the napkin removal for all figures.

RISK and DARE. Depending on the choices of the coin or coins for Gamesmanship all choices with the coins is available. It is all part of the Game. Flip of the coin-single—Either Coin can be used. The Flip of the Coin Single is different from the Single Flip.

Any of the coins can be used for the Flip of the Coin. If you flip or pick the Devil/Angel coin and the Devil/Angel comes up the game is over. Even though no physical activity has occurred, social activity has and possibly you have been able to make an introduction and converse and possibly reconnect at another time. If the Angel side comes up at any time the choice has been made by the Rules. The only other choice if agreed is position Double Flip.

In the Flip of the Coin Single if the Devil side comes up the Devil activity should have already been picked and agreed prior to the Flip of the Coin. If this is not the case the Game is over. If one uses the Double Flip as previously agreed by the players you can again flip the coin.

OPTION. The players can combine the Flip of the Coin Single with the Coin Pick if agreed to by those playing the Game. The Rules of the game tell you that if this is not agreed to prior to The Game choice it is not a choice.

FLIP OF THE COIN DOUBLE FLIP. If the Angel or Devil side of the coin has came up in the Flip of the Coin Single. As described above and it has been agreed prior to the Flip of the Coin the coin Devil and Angel can again be used for the Double Flip. An action has already been agreed to. The question of how this is to occur may remain. The Devil/Angel coin is not in play.

In the Double Flip of the Coin the game of the present invention coin is again flipped. For possible position. The second flip or Double Flip must be agreed to prior to the initial coin flip. If the Angel figure appears on first flip the Double Flip will be position nice or /naughty. If the Devil was the first flip and reappeared the position is Naughty. In the Flip of the Coin Double if the Devil comes up twice this is referred to as a double back flip.

The Number 22 is a Special Game Piece. With Special Meaning and Significance. A box consisting of different thickness that are thicker and equal on top and bottom than on the sides that are thinner and equal surrounds the Number 22. The Fashion Jewelry/Game Piece signifies a Couple that is committed while the thickness of the box that differs means that the wearer follows the Straight and Narrow Rules of Commitment.

The design of the 22 signifies two as a couple, 22 as a matching couple and they are joined. The Box around the 22 tells you the couple is committed

Through good and bad times (Thick and Thin) Solid and Strong as is the relationship and Equal any way you look at it top to bottom or Side to Side. The Number 22 (Couple) is protected by the frame, as is the relationship that is protected by commitment.

There are two separate and distinct designs for the Number 22. One design is joined midsection “Head to Heart”. The other design is joined “Head to Toe”. Stout. They both Have the same meaning but different styles. All the qualities have equal significance. Males or Females can wear either design as determined by taste and choice.

The two designs differ in style one is more unique and special to signify the importance of the relationship and feeling when people care for one another.

The other design is more sturdy or stout and heavier in construction. This signifies the strength and determination of one persons feeling for another. The significance of the commitment is equal regardless of the style. The box style; allows for inscription on the backside both top and bottom.

When a person wears 22 for another to approach should give the wearer of the 22 an idea of the values and worth of that person. The person who approaches an individual who is wearing the 22 should be aware of the relationship (23), Laissez faire. If you engage this person you should re-think wearing the 22 and your relationship?

REPEATING NUMBERS RULE. If the numbers are used for communications the person being asked must repeat the number(s) first indicated by any method or Mentioned by one player, along with I accept Number(s) ______. To be a valid choice.

The Scientific 7 is a Male Number; 3, 5 and 8 our Female Numbers; 6 and 9 Oral Numbers Male or Female; 1, 2 and 4 are Male or Female numbers

There are time when any of the numbers maybe used by either sex with the exception of the three digit numbers as determined by your sexual preference. The Number(s) Communication and Game was contemplated and designed for all individuals and does not exclude those who are of a different persuasion. Your Preference must be verbally communicated and agreed to by any and all whom you communicate with prior to any activity of any kind. The game requires all communications, instructions and Rules to be understood and agreed to between all players regardless of any other considerations

If the players are of the same sex an assignment of who is acting as the male and female needs to be accomplished to use the numbers for physical activity. Those numbers for communications that do not require physical activity do not require the same delimitation (choice of sex determination).

The numbers and meaning are shown in Table 1.

TABLE 1 00 (Double Zero) Referred to as a Double Aught—No Chance, No Way. 44 (Forty-Four) Lets Get Together 11 (Eleven) Lets Talk 17 (Seventeen) I consent Male 18 (Eighteen) I Consent Female 22 (Twenty-Two) (Couple, Committed,) See Symbols and Jewelry. On the Wheel—Players Choice 87 (Eighty Seven) Love-Making 48 (Forty Eight) Hugging 59 (Fifty Nine) Kissing 84 (Eighty Four) Dancing 57 (Fifty Seven) Quickie 69 (Sixty Nine) Is What It Always Has Been 37 (Thirty Seven) Rear Entry 0 (Zero) No Chance, Stronger than a No 73 (Seventy Three) Oral Sex Male Recipient 32 (Thirty Two) Oral Sex Female Recipient 96 (Ninety Six) Not Open for Discussion—with or without Walking Away 75 (Seventy-Five) To Fast Slow Down 65 (Sixty-Five) Oral Sex any Location Male to Female, with or without Condiments 79 (Seventy-Nine) Oral Sex any Location Female to Male with/without Condiments 1-4-1 (One-four-One) Massage and Manipulation see Wheel for Game Pronounced one, four, and one 373 (Three Hundred Threesome—Two Women One Male Seventy Three) 737 (Seven Hundred Threesome—Two Men One Women Thirty Seven) 777 (Seven Hundred Threesome—All Male Seventy Seven) 385 (Three Hundred Threesome—All Female Eighty Five)

Sign language and the numbers communication. The numbers can be communicated by holding up fingers to display the numbers-non-verbal communication. If this is done and the numbers indicate a negative response (i.e. Double zero) this says I don't acknowledge you or your presence. If numbers are a positive response the repeating number rule applies. The Number and Meaning are also used for Make A Deal-Spin the Wheel and The Hat Trick, refer to the Rules under The Wheel and Hat Trick.

THE SPINNING WHEEL-INTERACTION COMMUNICATION DEVICE. Rule—The Wheel was designed to include the Numbered Inserts and Meaning. The Wheel is a game choice and all numbers used on the Wheel must be agreed to by all players prior to inserting them in the open spaces on the wheel.

MAKE A DEAL SPIN THE WHEEL. There are eight spaces on the wheel. The open spaces on the Wheel are for insertion of the Numbered inserts choices agreed to by the players. Each player picks an equal number of agreed on activities and places the numbered inserts with the number(s) up so they show on the Spinning Wheel. If the backside of a numbered insert is face up it should be blank. There are also blanks included with the number(s) inserts as part of the game apparatus. A blank if it comes up on the wheel spin it is try again. If a space on the wheel does not have an insert it is game over. The choice of who spins the Wheel can be made with a coin flip. Generally the person who has asked allows the other person to spin the wheel. If more than two players are playing the game of the present invention a flip of the Coin, coin elimination is played. The elimination does not preclude activity or other games. If multiple individuals are to participate in an activity all the Rules and Warnings apply. The arrow on the wheel is then spun.

The choice of game Activity is indicated by where the arrow lands on the Numbered Insert. The Number 22 can be used as (28) players' choice) by agreement. on the Wheel or Hat Trick. Either player can deny the choice of activity or option for the use of number 22 Players Choice as long as they do so prior to spinning the Wheel.

I WHEELI, I WILL uses Numbers 17 and 18. Each person picks an activity. If the Arrow lands on 17 or 18 the previously agreed on activity occurs. The same applies for the Hat Trick. If any of the numbered inserts require replacement they can be ordered separately. If additional blank inserts are necessary the back of the included numbered inserts can be labeled with one-inch circular labels. It is strongly suggested the renumbered inserts only be used on the Spinning Wheel. The use may otherwise provide an unfair advantage. The Insert with numbers corresponds with the Numbers for Communication.

HAT TRICK. The Communication by the Numbers on the Numbered Inserts is placed in a Hat. The Numbered Inserts placed in the Hat is by agreement. As always the player that asked DYWTP or initiated the game allows the other player the option to pick from the Hat or Spin the Wheel. The player who picks the Number from the Hat can also be chosen by agreement or by COIN ELIMINATION as previously described. As always the Rules of the game apply. The Rules are the same for the Spinning Wheel and Hat Trick.

Rules For Three Digit Numbers (not Including 1-4-1). The Three digits Numbers 373, 737, 777, and 385 requires other perimeters and discussion. If these Numbers are agreed on and used a Reasonable and agreed time limit for this activity needs to be set and an agreeable third person picked prior to either spinning the wheel or picking the number from the hat (Hat Trick). If the partners cannot come to agreement prior to picking the number(s) those numbers are not placed in the Hat or on the Wheel. Each partner gets to pick one name only to present to the other partner for the third individual. If that person declines the game is over.

If the three digit numbers are used with multiple Individuals present at the same location it must be decided prior to the game as well as agreed as to the inter play with each player of what will occur and to whom. If all players are of the same sex this is not an issue. If there are multiple players then Coin Elimination (#6) will exclude players and the sex not chosen can use Coin Elimination to determine the additional player of a different sex. See Multiple Players (#34) for further details.

WHEEL AND HAT TRICK ALTERNATIVE USES. The Wheel and Hat may be used for different activities. Where to go for the evening, Chores and Others. The Number(s) Communication can be assigned activities (evening out for Dinner, expensive, inexpensive, Movie, Music, Theater, Play the game and others) or House Chores (fix the???, Watch Sports, Day Off, and Others).

The above can be used to resolve any numbers of issues where different individuals have different priorities and desires. Each person has a 50/50 chance of a Favorable Resolution. There are also activities that have higher priorities so either person may not get their highest priority. the game Alternative requires you to assign different tasks to each number. If your partner agrees you may negotiate this as an option of play.

MANIPULATION AND MANIPULATIONS. Manipulation is a Massage Game that is designated by the Numbered Insert 1-4-1. The insert with number 1-4-1 is placed on the Wheel or in the Hat. The recommended time is one hour but can be changed by agreement of the players. The accessory equipment necessary is Body Lotion or Body Oil. and any other device as agreed by the players. The game is interactive for both partners. The first choice is who gets the massage First. The person spinning the Wheel or picking from the hat is generally the first to receive the massage but upon agreement may (33) defer to the other half. The person receiving the massage gets to choose the clothing the massager is to wear. The person performing the massage is not allowed to remove their clothing nor is the person receiving the massage allowed to remove the massagers clothing. A clever choice of clothing allows accessibility to the massager's body parts. That choice is not the massagers. The person receiving the Massage is allowed to ask for anything they want. This request can't be refused. The limitations to the request is any activity that involves pain or legal issues. If the massager refuses the game is ended and the massager gives up their right to receive their massage. The person receiving the massage to receive an action must state, “Would you please do (activity or action). If the person receiving the massage is unhappy with what the massager is doing to get that action to stop the person receiving the massage must state, “Would you please stop doing that. The massager can do, as they would like with the exceptions as stated.

THREE STRIKE RULE. The massager is not allowed to repeat the stopped action with out permission of the person being massaged. If the request is denied a second time to again ask or perform that action the game is over unless the person receiving the massage consents to this action.

The person receiving the massage is allowed to do what ever they would like to themselves and to the massager with in the above stated limitations. If the person receiving the massage is asked to stop an action to the massager they must comply or the three strike rule applies.

After the massage is completed the other player can then get their massage or has three days to complete the game. If either person can't comply the time is automatically extended by three days. The three-day rule can only occur twice. The person asking for their massage must be reasonable on the time and place of the massage. If not I would suggest you find a new player for the number 1-4-1. The games in the game are to bring people closer in all regards.

MIX and MATCH-Pick and Flip (High Level of Play). There must be at least one opposite sex individual in the match unless previously agreed to prior to playing Mix and Match. If no opposite sex is matched in the original (10) Pick and Flip (see below How To Play for description) the remaining non-matched opposite sex will play Coin Elimination to obtain the additional sex individual. If there are more than four Players and it is agreed by all that if the Angel side of the Devil/Angel coin is matched all these Angel matches may participate. If not so agreed, the Coin Elimination applies.

If the Devil activity is chosen and there will be two or more of the same sex individual's. for these individuals to obtain the additional opposite sex individual. Coin Elimination (#6) is played. IF there are more than four players and all agree all may interact in all activities. This requires consent between these individuals of the same sex to interact prior to playing. The agreement between the same sex activity and different sex individuals can't exclude the other player(s). All players must participant and play an active part of the activity once they agree to play and do not opt out.

Regardless of the number of Players that have consented to play Mix and Match-Pick and Flip the Rules of the game Apply. The Devil and Angel coins are placed in a hat (35) Limit (36) No-limit to use all the Coins for the pick part of pick and flip (see below for details). If agreed prior to Mix and Match and there are two or more couples playing you can play (37) “Love the one your with” (referred to as L-TOY-W (Neil Young) To play L-TOY-W if different couples match in the pick with the other players not matching those players that matched are paired by the first couple being paired. Regardless of who is coupled they are coupled. This causes the other couple to be paired. the game is a game of choice (agree to play Mix and Match), chance (that you will match some place and be a player) and opportunity (that some thing you want will occur) by playing Mix and Match. If there are three or more matches of the same coin figure with four players the rest of the Mix and Match game can then be played and completed.

The hat is raised above the player's head and each player picks a coin. The matched coins are the players. If there are separate matched for the (limited) Devil and Angel Coin and no limit All the Coins, Any match of any coins are players by those playing. Those matches regardless of the number are matched either in pairs or multiples. This may cause two separate games of Mix and Match by two or more players.

The Devil and Angel coins are then flipped by all players—(28) pick (who the players are) and flip (what will occur). If there are two separate groups each of the flips are separate and pertain to that specific group. If any of the coins are matched in the coin flip regardless of the type of figure or numbers of matches. These players are the participants in an activity as determined by the figure. The activity of the majority matched figures the game of the present invention is the activity. After the pick As Always the choice of activity should have been predetermined. If you are playing Mix and Match position is not an issue.

PICK of PICK and FLIP—option and standard play-limit—If only two of the coins are matched (Devil and Angel) in the Pick these two are coupled. If more than two are matched the number increases by the matches. no-limit If multiple and different two coins are matched these are separate couples. If the other players are more than two and did not match they can again play Mix and Match. If there are only two players left the remaining two Individuals if agreed can be coupled and play the game of the present invention to determine activity.

NO-LIMIT-NON PARTICIPANT PLAYER PICK. If all coins were used in the pick and the Devil/Angel coins comes up with all the other coins matching with more than two people playing the Devil/Angel player is a non-participant observer of those who did match. If there is a D/A match see below.

With all the coins being used and the Devil/Angel coins are matched in the original coin pick those playing can be coupled and play flip with the Devil and Angel coins. This is an (38) exception rule multiple players. If the D/A coin is again used for any other reason and reappears the Game is over or that person(s) Eliminated. If there are still multiple players unmatched the players can again play either Limit or No Limit as first agreed above. The above instructions can again be followed and repeated. The matching individuals from each prior game should have already left the room and do not participate. When there are only two players left who have not matched they can chose to play the game of the present invention.

If four or more individuals are playing and they match and the other(s) didn't match regardless of what this person Picks or Flips, with all active players consent (made in private conversation) the non matching player may be an observer. If any of the active players don't want an observer the non-matched player is not permitted to observe. If this occurs the players promise that none of the players will state who did not consent to an observer. It is a matter of Trust, integrity and quality of an individual to keep their word.

In Mix and Match No-Limit the non-match Devil/Angel is an observer by the Rules of This Game.

An observer can't participate or make comment. If they do they must leave the activity area. None of those engaged in activity can acknowledge the observers presence. If they do the observer must leave the room.

Thus, it is appreciated that the optimum dimensional relationships for the parts of the invention, to include variation in size, materials, shape, form, function, and manner of operation, assembly and use, are deemed readily apparent and obvious to one of ordinary skill in the art, and described in the above description are intended to be encompassed by the present invention.

Furthermore, other areas of art may benefit from this method and adjustments to the design and concepts of the game and game play are anticipated. Thus, the scope of the invention should be determined by the appended claims and their legal equivalents, rather than by the examples given. 

1. A method for playing an adult role playing game, comprising the steps of: wearing one or more pieces of jewelry, individually or combined, denoting a devil or an angle, which act as game pieces; asking if the jewelry being worn is as a fashion statement only to determine if the wearer is an active player; using the Game Apparatus consisting of one or more coins and a spinning wheel with a plurality of numbered inserts; or through agreement by oral communication presenting a coin to another player; communicating by said Numbers and there associated meaning with the construct of the role playing game; picking or flipping the coin; and taking action based on the communication and coin result.
 2. The method of claim 1, wherein the spinning wheel is comprised of plastic inserts and adhesive numbers that are selected by the players and placed on the spinning wheel.
 3. The method of claim 1, wherein the jewelry is worn as a fashion statement and not a game piece.
 4. The method of claim 1, wherein wearing Dual Angel jewelry tells others, one is a Player and they do not wish to play.
 5. The method of claim 1, wherein any player can opt out at any time.
 6. The method of claim 1, wherein the jewelry worn by a player consists of: a Single Angel, communicating an choosing a defined activity; a Dual Angel, communicating defined activity; a Single Devil, communicating an choosing a defined activity; a Devil/Angel, communicating an choosing a defined activity; and a Dual Devil, communicating an choosing a defined activity.
 7. The method of claim 6, where the jewelry worn is an earring, pin, dog tags, or a necklace.
 8. The method of claim 1, wherein if the jewelry worn by different figures and locations signifies a player who either does or does not like positional variations and must be asked to know as indicated by the game piece jewelry for position negotiation and choice.
 9. The method of claim 1, wherein the piece of jewelry is a number
 22. 10. The method of claim 1, wherein the Angel side of the coin is always heads; in the Single Coin Flip this is oral sex either partner or together as agreed prior to the Single flip; the Devil side of the coin is always tails; and in the Single Coin Flip the Devil meaning changes from other delineations to conventional Love Making.
 11. The method of claim 1, further comprising the steps of: agreeing to the act(s prior to being performed; picking or flipping the Devil/Angel coin; if the D/A comes up the game is over; if the Angel comes up, that act to be performed is as chosen by prior Agreement; and if the players can't agree, those playing the Game flip the Devil/Angel coin until only an Angel remains heads up, the player with the Angel side up chooses.
 12. The method of claim 1, further comprising the steps of: agreeing to the act being performed prior to the acts; by the use of the coin, players select any agreed on activity by the figure determination and also play for position; matching any side of the coin except the devil/angel side signals that a game starts; flipping or making a second pick for position of the players, predetermining player positions; Choosing players by the flipping of the coins; using of the Devil/Angel coin wherein each player flips the Devil/Angel coin until one of the players has the Angel side up and then picks their position of choice.
 13. The method of claim 1, further comprising the steps of: asking a player if they will accept the Devil/Angel coin and if accepted the are given the other players coin so that the accepting player has two coins; agreeing to the acts being performed and continuing with choice and coin determinations; positioning one coin in each hand of the accepting player; closing of the hands to cover the coins and extending the arms of the accepting player towards the other player for selection; selecting a coin from one of the other player's hands; and performing the agreed upon act if the coin is a devil or angel.
 14. The method of claim 1, further comprising the steps of: agreeing to the act of the first selection remaining the same by coin figure match and position determined by agreed upon manner based on a second selection; if the first coin selected is a Devil or angel positioning a coin in each hand of the accepting player a second time; closing of the hands to cover the coins and extending the arms of the accepting player towards the other player for selection; selecting a coin from one of the other players hands; and performing the agreed upon act as determined by the first coin selected if the coin was a devil; or angel.
 15. The method of claim 9, wherein the 22 jewelry is comprised of a box consisting of different thickness that are thicker and equal on top and bottom than on the sides that are thinner and equal surrounding the Number 22 and signifying a Couple that is committed; and the number 22 may be joined midsection or joined Head to Toe or head to heart;
 16. The method of claim 1, wherein: numbers are used to communicate wherein the person being asked must repeat the number(s) first indicated by any method or Mentioned by one player, along with a clear statement that they accept the numbers; and said numbers have specific, defined, and unchangeable meanings; and the Numbers and Meaning are used for spinning the Wheel.
 17. The method of claim 17, wherein: there are eight spaces on the wheel; the open spaces on the Wheel are for insertion of the Numbered inserts choices agreed to by the players; each player picks an equal number of agreed on activities and places the numbered inserts with the number(s) up so they show on the Spinning Wheel; there are also blanks inserts included with the number(s) inserts and if a blank comes up on the wheel spin it is try again; if a space on the wheel does not have an insert it means game over; the arrow on the wheel is then spun; and the choice of game Activity is indicated by where the arrow lands on the Numbered Inserted into the spinning wheel. 